<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0">
<channel>
<title>kerem's CGPortoflio Gallery</title>
<link>http://kerem.cgsociety.org/gallery/</link>
<description>kerem's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Worlds Apart</title>
	<link>http://kerem.cgsociety.org/gallery/782228</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g49/95849/95849_1246731061_small.jpg"><br><br>Software Used: Cinema 4D | Poser | Vue Infinite | Photoshop<br />
<br />
This scene came to my mind while listening to the Blue Stone's Worlds Apart album. Entire hard surface modeling and UV layout done with Cinema 4D. Figure setup done with Poser - I've used the DAZ stuff I've purchased. Texturing of the room done with Vue (room model imported as OBJ). Marlin Sci-Fi textures and procedural Vue materials used to create all the effects you've seen on the room. Lots of light to create the ambience - rendered with Global Radiosity. Also cookies used on the key light to create a rich feeling. I hope you enjoy. &lt;a href=&quot;http://forums.cgsociety.org/showthread.php?f=43&amp;t=780800&quot;&gt;You can see w.i.p thread here&lt;/a&gt;]]>
	</description>
	<pubDate>Sat, 04 Jul 2009 13:11:04 +0000</pubDate>
	</item>
	<item>
	<title>Stay</title>
	<link>http://kerem.cgsociety.org/gallery/773254</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g49/95849/95849_1244683103_small.jpg"><br><br>Started as a lighting study. I tried to capture a cinematic/animated movie like feeling. Entire scene created with using Poser and Vue - postwork done with Photoshop.<br />
<br />
I hope you enjoy. C&amp;C welcome...]]>
	</description>
	<pubDate>Wed, 10 Jun 2009 20:18:27 +0000</pubDate>
	</item>
	<item>
	<title>Enchantment</title>
	<link>http://kerem.cgsociety.org/gallery/763170</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g49/95849/95849_1242224418_small.jpg"><br><br>I have that scene on my mind over 3 years and finally I had chance and enough inspiration to make it real (well kinda) Thanks to the mesmerizing music of Diane Arkenstone. Her music is always a great source of inspiration.<br />
<br />
Besides Vue, Poser and Photoshop also used Skin Vue plugin for a better skin...<br />
<br />
I hope you like it -c&amp;c are welcome as always!]]>
	</description>
	<pubDate>Wed, 13 May 2009 09:20:20 +0000</pubDate>
	</item>
	<item>
	<title>Shadow To Light</title>
	<link>http://kerem.cgsociety.org/gallery/758188</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g49/95849/95849_1241023155_small.jpg"><br><br>Took 4 hours to create the scene. Render took 20 hours. The PC I'm using crashed two times during rendering. Not because of the weight of the scene but because of a hardware failure. I was listening to Amethystium &amp; Enya when I was working on it. So their music inspired me to bring shadow (lycan) and light (unicorn) together. I transferred the files to my design machine again and resuming the rendering on this image in my design machine, I detached every single part of the render machine - cleaned up everything and replaced the power supply and reassembled it. I'm very tired of being my own technical service. Looking forward to have workstations with guaranty.<br />
<br />
Workflow: I've set up and posed the figures with using Poser 7. Exported them with both content exporter plug-in and OBJ export (to have textures separately). I imported objects to Vue and retextured them with custom bump values and options. Created the environment around them with Vue and after finishing scene set up I started to work on the lighting.<br />
<br />
Lighting I came up with over 10 different lighting variations. I used key, fill, kicker and more fill. Tried tons of colors and shadow attributes. Tried night, dawn, dusk and evening. I decided to use two fill lights (one blue / one orange) and radiosity together with a strong key (sun light).<br />
<br />
Post Work When I took the final render result to Photoshop I started to listen to Enya. The &quot;colors&quot; on her soundscape &quot;paintings &quot;were always inspired me. So I decided to colorize the image instead of using a nearly untouched render version. I wanted to reflect the feelings that her music created on me. Something like fairy tale-ish.<br />
<br />
Well, I think that's all. I hope you guys enjoy it - let me know what you think about it and thanks again.]]>
	</description>
	<pubDate>Wed, 29 Apr 2009 11:39:20 +0000</pubDate>
	</item>
	<item>
	<title>Islands Of Memories</title>
	<link>http://kerem.cgsociety.org/gallery/705469</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g49/95849/95849_1228744295_small.jpg"><br><br>&quot;When we were ignorant about the great secrets of our planet, Neo-Dolphins arrived and landed. They’ve became our mentors, gave us a glimpse of their unlimited knowledge and technology. We’ve learned how to build a civilization. Learned our place and our role in our universe… They showed us how broad our horizons could be. When they thought that their part is over they decided to leave – they were just showed us the way, it would be our choice walk on the path. One day, they spread their wings to the eternity and left their fascinating marks for the future generations…&quot;<br />
<br />
Short excerpt &amp; Scene Concept by me.<br />
<br />
It was my entry to the Uplift Challenge on CG Society. I didn't win but it was so great to participate and challenge with the top notch digital artists of the world there. Jury was great. Even knowing they saw my work is enough encouragement. All other entries are amazing. Very exciting ideas, concepts and artistic realizations - you really should peruse all of them so have a visit to this link - http://features.cgsociety.org/story_custom.php?story_id=4556<br />
<br />
That was my first very serious entry there. It was fun, instructive, creativity boosting and great way to push all the limits.<br />
<br />
My entry contains a lot of models, textures, paintings, particles and renderings. Final render done with Vue Infinite to disk with alpha and layer informations for final compositing with Photoshop.<br />
<br />
Software Used:<br />
Vue Infinite - for entire environment and final render<br />
Poser 7 - for the girl on the hill<br />
Autodesk Maya 8.0 - for all modeling except the girl on the hill<br />
Photoshop CS3 - for postwork<br />
Particle Illusions 3.2 - for fire effects (added on post)<br />
Xfrog 3.5 - for xtra plants<br />
Zbrush 3.1 - just for soft edged mountains on the back<br />
<br />
Hardware Used:<br />
Design PC<br />
AMD Athlon 64 4400+ Dual Core<br />
2 gigs of DDR2 800<br />
Nvidia GeForce 7600GS<br />
<br />
Render Slave<br />
AMD Athlon 64 3700+ Single Core<br />
2 gigs of DDR 400<br />
Nvidia Geforce 6600 Extreme<br />
<br />
UC Logic Graphic Tablet<br />
Kodak EasyShare Camera - I took some photos for cloud and other textures.<br />
<br />
Thanks for viewing - comments &amp; critics are welcome as always.]]>
	</description>
	<pubDate>Mon, 08 Dec 2008 13:51:39 +0000</pubDate>
	</item>
	<item>
	<title>Shadowlands</title>
	<link>http://kerem.cgsociety.org/gallery/731236</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g49/95849/95849_1234884551_small.jpg"><br><br>This scene designed for a collaboration with a friend on deviantart.com - This is my version for my portfolio. I hope you like it. Simple city on the scene created with Photoshop shapes and terrain editor of Vue.<br />
<br />
Tools Used:<br />
Vue - Texturing, lighting &amp; environment<br />
Photoshop - Postworks &amp; color corrections.<br />
Tablet<br />
<br />
Comments and critics are welcome as always...]]>
	</description>
	<pubDate>Tue, 17 Feb 2009 09:29:20 +0000</pubDate>
	</item>
	<item>
	<title>Happy Valentine's Day</title>
	<link>http://kerem.cgsociety.org/gallery/730597</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g49/95849/95849_1234735030_small.jpg"><br><br>Hello friends,<br />
Might be too saturated for some monitors. I'm using a Philips 190x myself. It was look okay on my other 'dark' screens.<br />
<br />
I had this idea on my mind over a year - but my werewolf modeling and female anatomy lessons are still not finished and I wanted to realize this one with daz models I have. Will be with my own models next year. It should be finished 12 hours ago but I had to re-render because of a minor change.<br />
<br />
Comments and critics are welcome. I hope you enjoy &amp; thanks for viewing<br />
<br />
Software usage;<br />
Poser - figures, tree and ruins (Daz stuff)<br />
Vue - Environment, additional textures, light &amp; render<br />
Photoshop - Postwork (clouds, sky, colors)]]>
	</description>
	<pubDate>Sun, 15 Feb 2009 15:57:13 +0000</pubDate>
	</item>
	<item>
	<title>The Landing Time Machine</title>
	<link>http://kerem.cgsociety.org/gallery/730546</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g49/95849/95849_1234728637_small.jpg"><br><br>Hello friends<br />
This scene designed for a collaboration with a friend on deviantart.com - This is my version for my portfolio. I hope you like it.<br />
<br />
Maya - For modeling<br />
Vue - Texturing, lighting &amp; environment<br />
Photoshop - Postworks &amp; color corrections.<br />
<br />
Comments and critics are welcome as always...]]>
	</description>
	<pubDate>Sun, 15 Feb 2009 14:10:42 +0000</pubDate>
	</item>
	<item>
	<title>Sehnsucht</title>
	<link>http://kerem.cgsociety.org/gallery/720246</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g49/95849/95849_1232328754_small.jpg"><br><br>Software Used: Mojoworld 3.0 Pro &amp; Photoshop<br />
<br />
Hello friends. Something personal created with the inspiration of Schiller's music. Planet created with Mojoworld. Clouds, birds and edit in Photoshop.<br />
<br />
I hope you enjoy, comments &amp; critics are welcome as always...]]>
	</description>
	<pubDate>Sun, 18 Jan 2009 19:32:38 +0000</pubDate>
	</item>
	<item>
	<title>Return To The Vanishing Point</title>
	<link>http://kerem.cgsociety.org/gallery/735175</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g49/95849/95849_1235694520_small.jpg"><br><br>Hello friends,<br />
<br />
Training myself to keep my abilities up to date on graphic design besides 3D. So this is just a personal work to answer my own &quot;how to&quot; questions about movie poster design. I wanted to some dirt, some dust and some feelings of being on the road.<br />
<br />
Perhaps I'm the biggest fan of the actual movie The Vanishing Point starring Barry Newman filmed in 1971. That white Dodge Challenger and Kowalski character were my childhood heroes. I was in the elemental school when I watched the movie. For the guys who don't know that great movie - here is some info on IMDB - http://www.imdb.com/title/tt0067927/<br />
<br />
You can see my other poster designs on my portfolio and some more on my web site;<br />
<br />
http://kerem.cgsociety.org/gallery/<br />
http://www.keremgogus.com/gallerydesign.html<br />
<br />
Constructive critiques and comments are most welcome than anything else. Thanks for viewing! <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Thu, 26 Feb 2009 18:29:11 +0000</pubDate>
	</item>
	<item>
	<title>To The Water</title>
	<link>http://kerem.cgsociety.org/gallery/713668</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g49/95849/95849_1230996591_small.jpg"><br><br>Hello friends,<br />
<br />
Rocks and water is 3D render, sky is matte painting. Clouds were manipulated from several photos I took myself. One ecosystem and hires rock textures used on Vue. I hope you enjoy - comments and critics are welcome as always.]]>
	</description>
	<pubDate>Sat, 03 Jan 2009 09:29:55 +0000</pubDate>
	</item>
	<item>
	<title>Urban Environment</title>
	<link>http://kerem.cgsociety.org/gallery/693275</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g49/95849/95849_1226087411_small.jpg"><br><br>Entire scene created through the help of Digital Tutors Urban Environments Training Kit. After finishing all the lessons I decided to keep working on texturing and shading on both Maya and Vue. I laid out UVs of some objects and some others are shaded with proceduals and also some of them have mixed both bitmap and procedural materials. All textures are prepared by me with editing 3D Total Textures on Photoshop. It was very exciting from start to end and also sometimes anooying but mostly fun to work on it. Especially UVs are real pain in the ass <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /> On postworking with Photoshop I made 3 different versions because I couldn't decide which one is cool but my personal favorite is the sephia one. I hope you enjoy....<br />
<br />
WIP Thread: http://forums.cgsociety.org/showthread.php?f=43&amp;t=653399]]>
	</description>
	<pubDate>Fri, 07 Nov 2008 19:50:14 +0000</pubDate>
	</item>
	<item>
	<title>Rise Of The Squaria</title>
	<link>http://kerem.cgsociety.org/gallery/691017</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g49/95849/95849_1225488210_small.jpg"><br><br>Front and back cover illustration  work I've done for XV for his Planet Squaria Album. Modeling done with Maya, environment created with Vue. Digital painting done with Photoshop and a tablet. Comments and critics are welcome as always.]]>
	</description>
	<pubDate>Fri, 31 Oct 2008 21:23:34 +0000</pubDate>
	</item>
	<item>
	<title>Temple Of Isis</title>
	<link>http://kerem.cgsociety.org/gallery/687229</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g49/95849/95849_1224588930_small.jpg"><br><br>Hello friends,<br />
Temple scene modeled &amp; rendered for David Arkenstone's Temple Of Isis video. Mix of polygonal and Nurbs modeling. Textures prepared by me. There was a lot of work to do in short time and it have to be rendered on 4500 pixels - that's why it was impossible render it on Mental Ray because scene was too heavy for my computers. I got a lot of &quot;Not Enough Memory&quot; messages. For solving this I started to add lights - a lot of fill lights with highest decay rate and some key lights also orange bright lights for torches. Flames of torches painted with Paint FX. For a long time I wanted to work on a night scene - my very first attempt was Temple Of Vaal - and when David asked for a temple in the night I thought it's a great opportunity to try my best on it.<br />
<br />
Comments and critics are welcome as always. <br />
<br />
Learn more about our project with David Arkenstone here;<br />
http://www.keremgogus.com/mythscronicle_page1.html]]>
	</description>
	<pubDate>Tue, 21 Oct 2008 11:35:35 +0000</pubDate>
	</item>
	<item>
	<title>El Dorado</title>
	<link>http://kerem.cgsociety.org/gallery/681573</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g49/95849/95849_1223136279_small.jpg"><br><br>On David Arkenstone's Myths &amp; Legends DVD I worked for 4 videos. For the El Dorado video I created over 30 3D digital illustrations. And separated them to layers for animating and compositing. That was amazing for me to work with my all time favorite musician and my idol. Also I had a chance to work with Hollywood visual fx specialist Johnny Wilson on this project. He gave life to my images with his incredible skills.<br />
<br />
Project finalized on the middle of 2007.<br />
<br />
see more detail here:<br />
http://keremgogus.com/webgallery/gallery2008/eldorado.html<br />
<br />
watch video here:<br />
http://keremgogus.com/daelvideo.html<br />
<br />
read more info here:<br />
http://www.wilsonvisual.com/eldoradovideo.html]]>
	</description>
	<pubDate>Sat, 04 Oct 2008 16:04:43 +0000</pubDate>
	</item>
	<item>
	<title>ArchiViz Project - Latvia</title>
	<link>http://kerem.cgsociety.org/gallery/648019</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/95849/95849_1214784100_small.jpg"><br><br>Arch Viz work for SIA Amparo 3D Latvia. Based on the reference photos took from the construction site. Entire modeling were done with Maya. After finished modeling I combined similar meshes and imported objects to Vue for texturing, lighting and environment. It was a long &amp; hard work - also renders took over 30 hours on 4500 pixel wide at 16:9 Format. Postwork and corrections were done in Photoshop.<br />
<br />
I always wanted to work on a project like that - they didn't like the result but I was actually happy with it and honestly I couldn't understand what did they wanted more. First they said that they want my &quot;painting&quot; look more than Vray-ish realism and then they said they &quot;didn't liked the trees&quot;<br />
<br />
Environment and render done in Vue because of the vast area they wanted. I used a lot of custom made ecosystems. I never able to render that kind of scene without Mesh Combine command of Maya and flexibility of Vue.<br />
<br />
That was my first serious and professional architectural visualization project. <br />
<br />
Your comments and critics are welcome and also highly needed to improve my self on this. So please take your time to write comments.]]>
	</description>
	<pubDate>Mon, 30 Jun 2008 00:01:44 +0000</pubDate>
	</item>
	<item>
	<title>Where I will Sleep</title>
	<link>http://kerem.cgsociety.org/gallery/646105</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/95849/95849_1214271970_small.jpg"><br><br>Hello friends. This is a scene I've done for a tutorial I've wrote about layered renders on Vue. After finishing the tutorial I decided to finish the image too. <br />
<br />
Comments and critics are welcome as always. I hope you enjoy...]]>
	</description>
	<pubDate>Tue, 24 Jun 2008 01:46:12 +0000</pubDate>
	</item>
	<item>
	<title>Jade Mountain</title>
	<link>http://kerem.cgsociety.org/gallery/617117</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/95849/95849_1207333041_small.jpg"><br><br>Hello friends,<br />
<br />
This image was the first one designed as an album cover for the debut of Karin Leitner. Couple of function based ecosystems mixed to capture the proper look of vegetation for that kind of landscape. It was based one of my previous works named Longing.<br />
<br />
I hope you enjoy, comments and critics are welcome as always...<br />
<br />
Related links:<br />
Karin Leitner - http://www.karinleitner.com -<br />
Longing - http://www.keremgogus.com/webgallery/gallery1/pages/longing.html -]]>
	</description>
	<pubDate>Fri, 04 Apr 2008 18:17:24 +0000</pubDate>
	</item>
	<item>
	<title>In The Wake Of The Wind</title>
	<link>http://kerem.cgsociety.org/gallery/614988</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/95849/95849_1206901580_small.jpg"><br><br>This illustration were created for the debut album cover of Karin Leitner. But her producer preferred to use a photograph of the musician on the cover which is a better strategy for a debut album.<br />
<br />
Close up tree trunk sculpted in Maya. Deer from Poser. Rest is created with using Vue. Planet is a pre-work texture. Fog, haze ,birds, falling stars and color variations done in Photoshop.<br />
<br />
I hope you enjoy. Comments and critics are welcome as usual...]]>
	</description>
	<pubDate>Sun, 30 Mar 2008 18:31:29 +0000</pubDate>
	</item>
	<item>
	<title>Satellite</title>
	<link>http://kerem.cgsociety.org/gallery/608845</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/95849/95849_1205591853_small.jpg"><br><br>I wanted to make something surreal and dreamlike so I tried this weird overall scaling. Not an amazing geometry there - just a Poser figure with some cloths imported to Vue and a terrain with ecosystem. Planet painted in Photoshop , asteroid and it's smoke created and rendered with Cinema 4D and all of them composited in Photoshop on postwork.<br />
<br />
I hope you enjoy. Comments &amp; critics are welcome as always...]]>
	</description>
	<pubDate>Sat, 15 Mar 2008 14:37:38 +0000</pubDate>
	</item>
	<item>
	<title>The Wishing Tree</title>
	<link>http://kerem.cgsociety.org/gallery/497607</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/95849/95849_1179490020_small.jpg"><br><br>Based on my previous Windhamhill scene. I wasn't so happy with the previous scene - and decided to change the mountain scape. During this - when I heard the song &quot;The Wishing Tree&quot; from Seamus McGuire - it's a fascinating instrumental piece - and I opened the plant editor and made this tree from a standart cherry tree model of Vue. Final render took 37 hours to complete with 4500x3000 pixels. Postwork done in Photoshop. Scene contains 3 lights, 1,687,631,610 polys and 4 ecosystems. The tree texture is three mixed materials with bump-map based material distrubiton.]]>
	</description>
	<pubDate>Fri, 18 May 2007 12:07:02 +0000</pubDate>
	</item>
	<item>
	<title>The World Inside My Heart</title>
	<link>http://kerem.cgsociety.org/gallery/499420</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/95849/95849_1179931356_small.jpg"><br><br>This was my entry to the Exotika - Digital Scenery Contest on Deviantart and winner of the first place. Entire modeling of the city scape done with Cinema 4D. Angel statues done with Poser. Cloudscape painted in Photoshop. All elements imported to Vue D'esprit for texturing, lighting and rendering. Planets, asteroids and birds are painted in Photoshop and composited after the final render. Scene contains 245 objects, 2 lights, 1,055,024,650 polygons. Final render took 18 hours. After this I've done the postwork I mentioned above.<br />
<br />
This scene was one of the hardest I've work with. It was in my mind for a month - and I started to model some elements then saved and forget them on my hard drive. I kept working like that without having an idea for the finalization and then I saw that digital scenery contest and I decided to finish this scene and join the contest. Most important thing here for me is the hard work I put and the final result I got. I hope you friends enjoy...]]>
	</description>
	<pubDate>Wed, 23 May 2007 14:42:39 +0000</pubDate>
	</item>
	<item>
	<title>Wake Up In Paradise</title>
	<link>http://kerem.cgsociety.org/gallery/576101</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/95849/95849_1198420597_small.jpg"><br><br>Hello friends<br />
<br />
My recent work created with using Vue, Poser and Photoshop. Inspired from the music of Frank Borell. Letting me to believe in that after one of those hard days, I'll go to sleep and wake up in a place like that.<br />
<br />
I hope you enjoy - comments and critics are welcome as always. Also wishing a merry Christmas and a happy new year to everyone.]]>
	</description>
	<pubDate>Sun, 23 Dec 2007 14:36:38 +0000</pubDate>
	</item>
	<item>
	<title>The Peacemaker</title>
	<link>http://kerem.cgsociety.org/gallery/569978</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/95849/95849_1196982498_small.jpg"><br><br>Hello friends,<br />
<br />
This is my recent work created with the inspiration of Moya Brennan's beautiful song named Peacemaker. I dedicated this image's print for a friend as a birthday gift. Entire 3D scene created and rendered with Poser and Vue. Additional texturing and matte painting done in Photoshop. I hope you enjoy - comments &amp; critics are welcome as always...]]>
	</description>
	<pubDate>Thu, 06 Dec 2007 23:08:21 +0000</pubDate>
	</item>
	<item>
	<title>The Deepwood</title>
	<link>http://kerem.cgsociety.org/gallery/564761</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/95849/95849_1195815202_small.jpg"><br><br>The environment I designed for one of my previous works. I had a environment only version of it without characters and I decided to work on it recently and came up with this. Comments and critics are welcome - I hope you enjoy.]]>
	</description>
	<pubDate>Fri, 23 Nov 2007 10:53:24 +0000</pubDate>
	</item>
	<item>
	<title>Celtic Warrior</title>
	<link>http://kerem.cgsociety.org/gallery/534654</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/95849/95849_1188484475_small.jpg"><br><br>Another character design work on Poser. Enviroment design, lighting and final render in Vue and Postwork done in Photoshop. I had a celtic warrior figure in mind - I'm glad finally I realized it. I hope you enjoy, comments and critics are welcome as always.]]>
	</description>
	<pubDate>Thu, 30 Aug 2007 14:35:17 +0000</pubDate>
	</item>
	<item>
	<title>The Gathering</title>
	<link>http://kerem.cgsociety.org/gallery/532367</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/95849/95849_1187913557_small.jpg"><br><br>&quot;I believe one day I can see the gathering of the planets in the sky and then I never feel alone again...&quot;<br />
<br />
Hello friends. This work of mine finished approximately in 40 hours - 24 hours of it is final render on Vue. After creation of the landscape - I started to work on the final render result of the scene with Photoshop. Planets, clouds painted on it - also I've done some colors corrections and filters to create the mood. I hope you enjoy, comment &amp; critics are welcome as always]]>
	</description>
	<pubDate>Thu, 23 Aug 2007 23:59:24 +0000</pubDate>
	</item>
	<item>
	<title>Beneath The Phrygian Sky</title>
	<link>http://kerem.cgsociety.org/gallery/525804</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/95849/95849_1186269257_small.jpg"><br><br>During an animation project with my favorite musician David Arkenstone, I created a concept for opening animation of the video of Song Of Sheherazade - a palace. But we decided to use another concept - which was also designed by me. And I decided to finalize this one and post here to share with you. Inspiration of the piece is coming from the music of David Arkenstone and a last minute inspiration from the new album of Loreena McKennitt. Thanks for looking and reading, comments &amp; ciritics are welcome as always.]]>
	</description>
	<pubDate>Sat, 04 Aug 2007 23:14:20 +0000</pubDate>
	</item>
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